I gave up on using PngBitmapEncoder. Instead I will just modify the png bytes directly. I have attached a class I made for this purpose incase others find it useful.
This class is heavily inspired by AShelly's response at Using Chunks in a PNG
I also use http://damieng.com/blog/2006/08/08/calculating_crc32_in_c_and_net for the crc hash.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using Badger.Libraries.Hashing;
namespace Badger.Libraries.Images
{
public class Png
{
private readonly byte[] _header;
private readonly IList<Chunk> _chunks;
public Png(Uri imageUri)
{
_header = new byte[8];
_chunks = new List<Chunk>();
var webResponse = WebRequest.Create(imageUri).GetResponse();
using (var webResponseStream = webResponse.GetResponseStream())
using (var memoryStream = new MemoryStream())
{
if (webResponseStream == null)
throw new ArgumentException("invalid uri");
webResponseStream.CopyTo(memoryStream);
memoryStream.Seek(0, SeekOrigin.Begin);
memoryStream.Read(_header, 0, _header.Length);
while (memoryStream.Position < memoryStream.Length)
_chunks.Add(ChunkFromStream(memoryStream));
memoryStream.Close();
}
}
public void AddInternationalText(string keyword, string text)
{
// 1-79 (keyword)
// 1 (null character)
// 1 (compression flag)
// 1 (compression method)
// 0+ (language)
// 1 (null character)
// 0+ (translated keyword)
// 1 (null character)
// 0+ (text)
var typeBytes = Encoding.UTF8.GetBytes("iTXt");
var keywordBytes = Encoding.UTF8.GetBytes(keyword);
var textBytes = Encoding.UTF8.GetBytes(text);
var nullByte = BitConverter.GetBytes('\0')[0];
var zeroByte = BitConverter.GetBytes(0)[0];
var data = new List<byte>();
data.AddRange(keywordBytes);
data.Add(nullByte);
data.Add(zeroByte);
data.Add(zeroByte);
data.Add(nullByte);
data.Add(nullByte);
data.AddRange(textBytes);
var chunk = new Chunk(typeBytes, data.ToArray());
_chunks.Insert(1, chunk);
}
public byte[] ToBytes()
{
using (var stream = new MemoryStream())
{
stream.Write(_header, 0, _header.Length);
foreach (var chunk in _chunks)
chunk.WriteToStream(stream);
var bytes = stream.ToArray();
stream.Close();
return bytes;
}
}
private static Chunk ChunkFromStream(Stream stream)
{
var length = ReadBytes(stream, 4);
var type = ReadBytes(stream, 4);
var data = ReadBytes(stream, Convert.ToInt32(BitConverter.ToUInt32(length.Reverse().ToArray(), 0)));
stream.Seek(4, SeekOrigin.Current);
return new Chunk(type, data);
}
private static byte[] ReadBytes(Stream stream, int n)
{
var buffer = new byte[n];
stream.Read(buffer, 0, n);
return buffer;
}
private static void WriteBytes(Stream stream, byte[] bytes)
{
stream.Write(bytes, 0, bytes.Length);
}
private class Chunk
{
public Chunk(byte[] type, byte[] data)
{
_type = type;
_data = data;
}
public void WriteToStream(Stream stream)
{
WriteBytes(stream, BitConverter.GetBytes(Convert.ToUInt32(_data.Length)).Reverse().ToArray());
WriteBytes(stream, _type);
WriteBytes(stream, _data);
WriteBytes(stream, CalculateCrc(_type, _data));
}
private static byte[] CalculateCrc(IEnumerable<byte> type, IEnumerable<byte> data)
{
var bytes = new List<byte>();
bytes.AddRange(type);
bytes.AddRange(data);
var hasher = new Crc32();
using (var stream = new MemoryStream(bytes.ToArray()))
return hasher.ComputeHash(stream);
}
private readonly byte[] _type;
private readonly byte[] _data;
}
}
}