However, to my dismay it seems that (in VS2010 / .NET4) it is not possible to use override when implementing an interface method.
That's because interface methods aren't overridden, they're implemented. It's a seemingly trivial semantic difference, but when we're talking about the use of language semantics are pretty important.
but the overridekeyword would have served as a good simple documentation and check that the interface methods are actually these that are marked as override
Wouldn't it be a bit misleading? override
implies that there's a base class definition being, well, overridden. The MSDN documentation defines it as:
The override modifier is required to extend or modify the abstract or virtual implementation of an inherited method, property, indexer, or event.
Interfaces aren't inherited, they're implemented. Again, just semantics, but a pretty important distinction. A class may implement multiple interfaces, the same method may be applied to multiple interface definitions, etc.
Overriding inherited behavior implies:
- There is inherited behavior (either with a default implementation in the case of
virtual
or without in the case of abstract
), keeping in mind that C# is a single-inheritance language
- The implementation is being overridden (which carries specific distinctions in an inheritance model when the parent class internally invokes that member)
These conditions don't apply to interfaces.
So, when looking at a class implementation, is there any way other than a // comment to indicate that this method implements the method of a certain interface?
Actually, yes. You can explicitly implement an interface. Something like this:
interface IDimensions
{
float Length();
float Width();
}
class Box : IDimensions
{
public float IDimensions.Length()
{
// implementation
}
public float IDimensions.Width()
{
// implementation
}
}