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When I use mirror modifier in blender and export my collide (.dae), my exported object doesn't have include the 'mirrored half' but just has the side where I didn't delete the faces.

Help?

Nerdy Lime Apps
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2 Answers2

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When exporting to DAE, look in your Toolshelf Properties and try selecting "apply modifiers"enter image description here

Update: For Blender 2.92.0 (on Mac), try here: enter image description here

Krishna Raj Salim
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Perrishnikov
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  • Upvoted. This worked for a mirrored model in Blender 2.91 exported as GLTF to use in Godot 3.2.3. – opyate Dec 22 '20 at 09:59
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If mirror modifier is not applied, all mirrored vertices are not considered as "true" vertices. You just have to apply the mirror modifier in object data panel.