I'm currently developing a game for the IOS, I have managed to deployed the game to an iPad for testing which is great (using xCode). However, I'm wondering if there's a way to install an app into an IOS device without having to register its UDID? For example if I want to install a version of the game on a publisher device, can I just create some sort of package and email it to them and they can install on their own?
I tried checking around and the closest thing seems to be the Ad Hoc Provisioning? But unless I'm mistaken, Ad Hoc still requires me to register the UDID of the device. I tried checking this page, but can't really understand it. The images also seems to be different then what I'm seeing in xCode which kinda makes me lost.