I want to find out if my CGMutablePathRef has more then 3 points! This checking will happen frequently so Im looking for an efficient solution.
This reason I need to do this is because in my project the user draws a shape. As the user drags his/her finger a CGPoint(current location of finger) is added to the path and a physical body is added when the touchEnded: is called.. now if the user just taps the screen the CGMutablePathRef only has one point in it(my reasoning in my head) and I get the following error when I use the my CGMutablePathRef for adding the physical body.
Assertion failed: (count >= 2), function CreateChain, file /SourceCache/PhysicsKit/PhysicsKit-6.5.4/PhysicsKit/Box2D/Collision/Shapes/b2ChainShape.cpp, line 45.
Im looking to make a function to call that takes a cgpathref as a parameter and counts the points until it reaches 3 (or the end if there isn't 3) and returns a bool
Thanks :)