I am trying to build a general-purpose game engine in Python and PyOpenGL, but I don't know if it is worth even attempting, because I am not sure Python is up to the job...
As far as I am aware PyOpenGL is just a wrapper for OpenGL. Yet, I still see people that say things such as 'OpenGL is better', and 'Python is too slow'.
Take a look at, for example, this question. Most of the answers are biased towards C++.
If they both use the same technology, then why would one be better than the other? To me, it seems as if the language doesn't really matter, because most of the work is done by OpenGl/hardware. What am I missing?