I am looking for a way to force iPhone 6/6 Plus Simulator to run in 32-bit mode.
The reason being is I have a static library in my project that wasn't built to support x86_64, but I need a method to test my app on the iPhone 6/6 Plus resolution.
And I don't want to lose the 64-bit support altogether. (That is, the app already runs in 64-bit on real devices with arm64, and I want to leave it as-is.)
Previously Xcode had separate simulators for each screen size, 32/64-bit so I could just use the 32-bit 4-inch/3.5-inch simulator, but now the simulators seem to be device-specific.
Any help will be appreciated. Thanks.