I am very fresher to game development and I need to develop a game like NinjaJump.
I have created a CCParallaxNode to setup scrolling background and added CCPhysicsNode to setup Physics world. I have created player object as shown below.
// Add a sprite
_sprite = [CCSprite spriteWithImageNamed:@"Icon.png"];
_sprite.position = ccp(self.contentSize.width/2,100);
_sprite.physicsBody = [CCPhysicsBody bodyWithRect:(CGRect){CGPointZero, _sprite.contentSize} cornerRadius:0.0];
_sprite.physicsBody.friction = 0.0f;
_sprite.physicsBody.collisionGroup = @"player";
_sprite.physicsBody.collisionType = @"Player";
//_sprite.physicsBody.collisionMask = 0;
//[self addChild:_sprite];
[foreground addChild:_sprite];
foreground
is just a node added into CCScene to easily manage player in-focus.
// code for physics world
_physicsWorld = [CCPhysicsNode node];
_physicsWorld.gravity = ccp(0,-100);
_physicsWorld.debugDraw = YES;
//_physicsWorld.collisionDelegate = self;
[self addChild:_physicsWorld];
_foreground = [CCNode node];
//[self addChild: _foreground];
[_physicsWorld addChild: _foreground];
To make player always visible we have implemented update
method as
- (void) update:(CFTimeInterval)currentTime {
// Calculate player y offset
if (_player.position.y > 200.0f) {
//_midgroundNode.position = CGPointMake(0.0f, -((_player.position.y - 200.0f)/4));
_foreground.position = CGPointMake(0.0f, -(_player.position.y - 200.0f));
}
}
I can't understand but the player scrolls off screen anyhow. The code is written in Cocos2d v3.
I have also setup a demo project to show what I implemented: https://www.dropbox.com/s/5s55d00kk80wun4/HumptyJump-Example.zip?dl=0
Any kind of help is appreciated. Thanks in advance.