I have implemented a Python socket server. It sends image data from multiple cameras to a client. My request handler class looks like:
class RequestHandler(SocketServer.BaseRequestHandler):
def handle(self):
while True:
data = self.request.recv(1024)
if data.endswith('0000000050'): # client requests data
for camera_id, camera_path in _video_devices.iteritems():
message = self.create_image_transfer_message(camera_id, camera_path)
self.request.sendto(message, self.client_address)
def create_image_transfer_message(self, camera_id, camera_path):
# somecode ...
I am forced to stick to the socket server because of the client. It works however the problem is that it works sequentially, so there are large delays between the camera images being uploaded. I would like to create the transfer messages in parallel with a small delay between the calls.
I tried to use the pool class from multiprocessing:
import multiprocessing
class RequestHandler(SocketServer.BaseRequestHandler):
def handle(self):
...
pool = multiprocessing.Pool(processes=4)
messages = [pool.apply(self.create_image_transfer_message, args=(camera_id, camera_path)) for camId, camPath in _video_devices.iteritems()]
But this throws:
PicklingError: Can't pickle <type 'function'>: attribute lookup __builtin__.function failed
I want to know if there is an another way to create those transfer messages in parallel with a defined delay between the calls?
EDIT:
I create the response messages using data from multiple cameras. The problem is, that if I run the image grabbing routines too close to each other I get image artifacts, because the USB bus is overloaded. I figured out, that calling the image grabbing sequentially with 0.2 sec delay will solve the problem. The cameras are not sending data the whole time the image grabbing function is running, so the delayed parallel cal result in good images with only a small delay between them.