I am using javax.sound to make sounds, however when you play it they have some sort of noise in background, which even overcomes the sound if you play few notes at once. Here is the code:
public final static double notes[] = new double[] {130.81, 138.59, 146.83, 155.56, 164.81, 174.61, 185,
196, 207.65, 220, 233.08, 246.94, 261.63, 277.18, 293.66,
311.13, 329.63, 349.23, 369.99, 392, 415.3, 440, 466.16,
493.88, 523.25, 554.37};
public static void playSound(int note, int type) throws LineUnavailableException { //type 0 = sin, type 1 = square
Thread t = new Thread() {
public void run() {
try {
int sound = (int) (notes[note] * 100);
byte[] buf = new byte[1];
AudioFormat af = new AudioFormat((float) sound, 8, 1, true,
false);
SourceDataLine sdl;
sdl = AudioSystem.getSourceDataLine(af);
sdl = AudioSystem.getSourceDataLine(af);
sdl.open(af);
sdl.start();
int maxi = (int) (1000 * (float) sound / 1000);
for (int i = 0; i < maxi; i++) {
double angle = i / ((float) 44100 / 440) * 2.0
* Math.PI;
double val = 0;
if (type == 0) val = Math.sin(angle)*100;
if (type == 1) val = square(angle)*50;
buf[0] = (byte) (val * (maxi - i) / maxi);
sdl.write(buf, 0, 1);
}
sdl.drain();
sdl.stop();
sdl.close();
} catch (LineUnavailableException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
};
};
t.start();
}
public static double square (double angle){
angle = angle % (Math.PI*2);
if (angle > Math.PI) return 1;
else return 0;
}
This code is from here: https://stackoverflow.com/a/1932537/3787777