I have been trying for days to work out whats wrong, changing things etc, has been of no avail.
Get the following error in android studio, when trying to debug client side with my Samsung device:
com.esotericsoftware.kryonet.KryoNetException: Incorrect number of bytes (1 remaining) used to deserialize object: null
at com.esotericsoftware.kryonet.TcpConnection.readObject(TcpConnection.java:146)
at com.esotericsoftware.kryonet.Client.update(Client.java:255)
at com.esotericsoftware.kryonet.Client.run(Client.java:338)
at java.lang.Thread.run(Thread.java:856)
I think it uses the same java version, and I register the class exactly the same. Client side:
Client client = new Client();
Kryo kryo = client.getKryo();
kryo.register(SomeRequest.class);
kryo.register(SomeResponse.class);
client.start();
try{
client.connect(5000, "10.0.0.4", 31055, 32055);
}catch (IOException e) {
throw new GdxRuntimeException(e);
}
SomeRequest request = new SomeRequest();
request.text = "Here is the request";
client.sendTCP(request);
client.addListener(new Listener() {
public void received (Connection connection, Object object) {
if (object instanceof SomeResponse) {
SomeResponse response = (SomeResponse)object;
System.out.println(response.text);
}
}
});
Server side:
Server server = new Server();
Kryo kryo = server.getKryo();
kryo.register(SomeRequest.class);
kryo.register(SomeResponse.class);
server.start();
System.out.println("server started");
server.bind(31055, 32055);
server.addListener(new Listener(){
public void connected(Connection connection){
System.out.println("connect");
}
public void received (Connection connection, Object object) {
if (object instanceof SomeRequest) {
SomeRequest request = (SomeRequest)object;
System.out.println(request.text);
SomeResponse response = new SomeResponse();
response.text = "Thanks";
connection.sendTCP(response);
}
}
});
}
classes:
class SomeRequest{
public String text;
}
class SomeResponse {
public String text;
}
As you can see its very basic code, but to connect is a nightmare. Please help!! I am creating the client side in android studio, and the server im creating in eclipse. Could this be a reason for problems? Its the only logical reason I've been able to conceive. How can I solve that?