I've been taking AP Computer Science this year as a sophomore in high school and we mainly cover material like loops, classes, methods, general CS logic, and some math stuff. I am missing what I really loved about coding in the first place, making games. Now every game I have made had some sort of way to manage it whether it was using timers in visual basic or a XNA plugin for c# that setup a update method for me. The problem is I have not learned how to do this for java in my course. I've read up a little on threads and implements runnable but i'm not really sure where I'm going with it.
Class 1
import java.awt.FlowLayout;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
public class GFXScreen extends JFrame
{
/**
* @param screenHeigth
* @param screenHeigth
* @param The file name of the image. Make sure to include the extension type also
* @param The title at the top of the running screen
* @param The height of the screen
* @param The width of the screen
*/
public GFXScreen(String fileName, String screenTitle, int screenHeight, int screenWidth)
{
setLayout(new FlowLayout());
image1 = new ImageIcon(getClass().getResource(fileName));
label1 = new JLabel(image1);
this.add(label1);
//Set up JFrame
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.setVisible(true);
this.setTitle(screenTitle);
this.setSize(screenWidth, screenHeight);
}
/**
* @param desired amount to move picture
*/
public void updatePic(int increment)
{
//update pos
label1.setBounds(label1.bounds().x, label1.bounds().y - increment,
label1.bounds().width, label1.bounds().height);
}
private ImageIcon image1;
private JLabel label1;
}
Class 2
public class MainClass implements Runnable {
public static void main(String[] args)
{
(new Thread(new MainClass())).start();
GFXScreen gfx = new GFXScreen("pixel_man.png", "pixel_Man", 1000, 1000);
}
public void run()
{
gfx.updatePic(1);
}
}
In this instance what I want to happen is, I want a picture that starts in the top to slowly move down smoothly to the bottom. How would i do this?