I have a drawing simulation SKScene that works fine in iOS 7 that doesn't work in iOS 8. This is both for the simulator and the device.
The scene should show black lines where the finger touches the screen, and they should persist after you have finished "drawing" a line. Here's a screenshot of it in iOS 7:
Although there are no crashes, the lines don't render at all in iOS 8. I just get a blank canvas. NSLogging indicates that it does register the touchesBegan/Moved/Ended functions correctly.
I have produced the entire class in its entirety:
@implementation CSDraw
-(id)initWithSize:(CGSize)size type:(NSString *)CSType stresslevel:(NSInteger)stress_indicator { //designated initializer
if (self = [super initWithSize:size type: CSType stresslevel:stress_indicator]) {
NSLog(@"Creating new scene from CSDraw within the init");
}
return self;
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
self.swiped = NO;
UITouch *touch = [touches anyObject];
CGPoint positionInScene = [touch locationInNode:self];
self.pathToDraw = CGPathCreateMutable();
CGPathMoveToPoint(self.pathToDraw, NULL, positionInScene.x, positionInScene.y);
self.lineNode = [SKShapeNode node];
self.lineNode.path = self.pathToDraw;
self.lineNode.strokeColor = [SKColor blackColor];
self.lineNode.lineWidth = 10;
self.lineNode.zPosition = 50;
[self addChild:self.lineNode];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
self.swiped = YES;
UITouch* touch = [touches anyObject];
CGPoint positionInScene = [touch locationInNode:self];
CGPathAddLineToPoint(self.pathToDraw, NULL, positionInScene.x, positionInScene.y);
self.lineNode.path = self.pathToDraw;
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch* touch = [touches anyObject];
CGPoint positionInScene = [touch locationInNode:self];
if(!self.swiped) { //user just tapped once, draw a single point
SKSpriteNode *dot = [SKSpriteNode spriteNodeWithColor:[SKColor blackColor] size:CGSizeMake(10, 10)];
dot.position = positionInScene;
[self addChild: dot];
} else { //calls touchesMoved
}
//[self.lineNode removeFromParent]; //comment out this line if you want line to remain on screen
CGPathRelease(self.pathToDraw);
}
@end
This class was written from the code I found in this StackOverFlow answer.