I'm currently attempting to dynamically retrieve the location of an image and load it into a html5 canvas. The canvas is in a bootstrap responsive environment hence I never know the actual width of the canvas until the document is ready. Using the code below I've managed to resize the image and canvas to what I require but the image quality is very poor. I'm thinking it is because of the vast reduction in size but again unfortunately I have no control over the size of the original image uploaded.
function load_canvas_image(photo_type, vehicle_index) {
image_location = get_image_location(photo_type, vehicle_index);
var img = new Image();
img.src = image_location;
var canvas = $("#myCanvas")[0];
var canvas_context = canvas.getContext("2d");
canvas_width = canvas.width;
canvas_height = canvas.height;
img.onload = function() {
cur_height = img.height;
cur_width = img.width;
aspect_ratio = cur_width/canvas_width;
new_height = cur_height/aspect_ratio;
canvas.height = new_height;
canvas_context.drawImage(img, 0, 0, canvas.width, canvas.height);
}
};
$(document).on("change", "#add_damage_location", function() {
load_canvas_image($(this).val(), $('#vehicle_index').val());
});
I'm hoping someone knows how to use a similar method to reduce the width and height of an image using a similar method to the above whilst keeping the quality of the image as good as possible, I know to expect some reduction in quality but in it's current state it is unusable.
Thanks in Advance