I have this HttpListener, which works perfect for a single requesst, but then it shuts down after finishing up the request. What I'm interested in, is a listener that keeps up the connection with the client until there's no more files in the specified URL. I've tried fiddling around with threads and asynchronous calls, but I haven't been able to make anything of it working thus far. I just have a hard time imagining there isn't some relatively easy way to get a HttpListener to keep up the connection instead of shutting down after completing each request.
public static void Listener(string[] prefixes)
{
if (!HttpListener.IsSupported)
{
Console.WriteLine("Windows XP SP2 or Server 2003 is required to use the HttpListener class.");
return;
}
// URI prefixes are required,
// for example "http://contoso.com:8080/index/".
if (prefixes == null || prefixes.Length == 0)
throw new ArgumentException("prefixes");
// Create a listener.
HttpListener listener = new HttpListener();
// Add the prefixes.
foreach (string s in prefixes)
{
listener.Prefixes.Add("http://" + s + "/");
}
listener.Start();
Console.WriteLine("\nListening...");
HttpListenerContext context = listener.GetContext();
Console.WriteLine("Request received...\n");
HttpListenerRequest request = context.Request;
// Obtain a response object.
string url = context.Request.RawUrl;
string[] split = url.Split('/');
int lastIndex = split.Length - 1;
int x, y, z;
x = Convert.ToInt32(split[lastIndex]);
y = Convert.ToInt32(split[lastIndex - 1]);
z = Convert.ToInt32(split[lastIndex - 2]);
HttpListenerResponse response = context.Response;
#region Load image and respond
// Load the image
Bitmap bm = new Bitmap("C:\\MyFolder\\image_1\\");
MemoryStream bmStream = new MemoryStream();
bm.Save(bmStream, ImageFormat.Png);
byte[] buffer = bmStream.ToArray();
// Get a response stream and write the response to it.
response.ContentLength64 = bmStream.Length;
response.ContentType = "image/png";
response.KeepAlive = true;
System.IO.Stream output = response.OutputStream;
output.Write(buffer, 0, buffer.Length);
// You must close the output stream.
output.Close();
listener.Stop();
#endregion
And here's the Program:
class Program
{
static void Main(string[] args)
{
string name = (args.Length < 1) ? Dns.GetHostName() : args[0];
try
{ //Find the IPv4 address
IPAddress[] addrs = Array.FindAll(Dns.GetHostEntry(string.Empty).AddressList,
a => a.AddressFamily == AddressFamily.InterNetwork);
Console.WriteLine("Your IP address is: ");
foreach (IPAddress addr in addrs)
Console.WriteLine("{0} {1}", name, addr);
//Automatically set the IP address
string[] ips = addrs.Select(ip => ip.ToString()).ToArray();
Response.Listener(ips);
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
//Manually setting the IP - not optimal!
//string[] ipstring = new string[1] { "10.10.180.11:8080" };
//Response.Listener(ipstring);
}
}