I'm writing a program that takes in input a straight play in a custom format and then performs some analysis on it (like number of lines and words for each character). It's just for fun, and a pretext for learning cool stuff. The first step in that process is writing a parser for that format. It goes :
####Play
###Act I
##Scene 1
CHARACTER 1. Line 1, he's saying some stuff.
#Comment, stage direction
CHARACTER 2, doing some stuff. Line 2, she's saying some stuff too.
It's quite a simple format. I read extensively about basic parser stuff like CFG, so I am now ready to get some work done.
I have written my grammar in EBNF and started playing with flex/bison but it raises some questions :
- Is flex/bison too much for such a simple parser ? Should I just write it myself as described here : Is there an alternative for flex/bison that is usable on 8-bit embedded systems? ?
- What is good practice regarding the respective tasks of the tokenizer and the parser itself ? There is never a single solution, and for such a simple language they often overlap. This is especially true for flex/bison, where flex can perform some intense stuff with regex matching. For example, should "#" be a token ? Should "####" be a token too ? Should I create types that carry semantic information so I can directly identify for example a character ? Or should I just process it with flex the simplest way then let the grammar defined in bison decide what is what ?
- With flex/bison, does it makes sense to perform the analysis while parsing or is it more elegant to parse first, then operate on the file again with some other tool ?
This got me really confused. I am looking for an elegant, perhaps simple solution. Any guideline ?
By the way, about the programing language, I don't care much. For now I am using C because of flex/bison but feel free to advise me on anything more practical as long as it is a widely used language.