As my first template metaprogram I am trying to write a function that transforms an input vector to an output vector.
For instance, I want
vector<int> v={1,2,3};
auto w=v_transform(v,[](int x){return (float)(x*2)})
to set w to the vector of three floats, {2.0, 4.0, 6.0}
.
I started with this stackoverflow question, The std::transform-like function that returns transformed container , which addresses a harder question of transforming arbitrary containers.
I now have two solutions:
A solution,
v_transform_doesntwork
that doesn’t work, but I don’t know why (which I wrote myself).A solution,
v_transform
that works, but I don’t know why (based on Michael Urman's answer to the above question)
I am looking for simple explanations or pointers to literature that explains what is happening.
Here are the two solutions, v_transform_doesntwork
and v_transform
:
#include <type_traits>
#include <vector>
using namespace std;
template<typename T, typename Functor,
typename U=typename std::result_of<Functor(T)>::type>
vector<U> v_transform(const std::vector<T> &v, Functor&& f){
vector<U>ret;
for(const auto & e:v)
ret.push_back(f(e));
return ret;
}
template<typename T, typename U>
vector<U> v_transform_doesntwork(const std::vector<T> &v, U(*f)(const T &)){
vector<U>ret;
for(const auto & e:v)
ret.push_back(f(e));
return ret;
}
float foo(const int & i){
return (float)(i+1);
}
int main(){
vector<int>v{1,2,3,4,5};
auto w=v_transform(v,foo);
auto z=v_transform(v,[](const int &x){return (float)(x*2);});
auto zz=v_transform(v,[](int x){return (float)(x*3);});
auto zzz=v_transform_doesntwork(v,[](const int &x){return (float)(x*2);});
}
Question 1: why doesn’t the call to v_transform_doesntwork
compile? (It gives a fail-to-match template error, c++11. I tried about 4 permutations of “const” and “&” and “*” in the argument list, but nothing seemed to help.)
I prefer the implementation of v_transform_doesntwork
to that of v_transform
, because it’s simpler, but it has the slight problem of not working.
Question 2: why does the call to v_transform
work? I get the gist obviously of what is happening, but I don’t understand why all the typenames are needed in defining U, I don’t understand how this weird syntax of defining a template parameter that is relied on later in the same definition is even allowed, or where this is all specified. I tried looking up "dependent type names" in cppreference but saw nothing about this kind of syntax.
Further note: I am assuming that v_transform
works, since it compiles. If it would fail or behave unexpectedly under some situations, please let me know.