I have been trying to load textures for a WebGL application in a Chrome browser in an Android device
I came across a similar post THREE.js - Can't load texture locally where a solution to load textures is given for Chrome which works only on a PC/laptop device
The flag --allow-file-access-from-files works on a laptop device as I can use the command line but how to do it on a mobile device?
Can someone please help with this?