You should search SO as there are many questions about this but you have a set of questions so I can't say this is a duplicate.
Q. What is the difference between them?
A. The one with colon causes a method to be added to the MyData table, and the Lua interpreter to automatically insert a "self" before the first parameter when called, with this "self" pointing to the MyData instance that the "method" is being called upon. It is the same as writing MyData.New = function(self) end
. The second signature has a parameter called MyData
and is a global function. It is unrelated to the MyData table (or class).
Q. Does using ":" have any special purpose when it comes to inheritance and OOP?
A. No; it is merely syntactic sugar so that when you call MyData.New
you can just write MyData:New()
instead of the clunky looking MyData.New(MyData)
. Note that a "new" function is typically to create instances of a class, so you wouldn't have such a function be a method, rather just a function in the MyData table. For inheritence and OOP, you use metatables, and this does not interact with : in any special way.
Q. Can I only call functions declared with ":" by using ":"?
A. No, as mentioned, it just syntactic sugar, you can define one way and call a different way.
Q. I'm coming from using only C# -- so if there's any comparison to be made, what would it be?
A. For functions, the : is like the . in C#, whether used in a call or definition. The "." in Lua is more like "attribute", there is no equivalent in C# for functions.
MyData = {} -- a table
function MyData.func(self)
print('hello')
end
MyData:func()
MyData.func(MyData) -- same as previous
function MyData:func2() -- self is implicit
print('hello')
end
MyData:func2()
MyData.func2(MyData) -- same as previous
Note that MyData as defined above is not a class, because you cannot create "instances" of it (without doing extra work not shown there). Definitely read the Programming in Lua online book on the Lua.org website, lots of useful discussions of these notions.