So, I've been trying to rotate a single object in an OpenGL/GLUT environment. After going through several questions on SO and the like, I've written what appears to be correct code, but no dice. Does anyone know how to make this work?
PS: I've tried changing the GLMatrixmode to Projection, but that just shows a black screen. Same thing happens if I use glLoadIdentity(). Here's my rendering code
void display()
{
preProcessEvents();
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
gluLookAt(Camera::position.x, Camera::position.y, Camera::position.z,
Camera::position.x+Math::sind(Camera::rotationAngles.x)*Math::cosd(Camera::rotationAngles.y),
Camera::position.y+Math::cosd(Camera::rotationAngles.x),
Camera::position.z+Math::sind(Camera::rotationAngles.x)*Math::sind(Camera::rotationAngles.y),
0.0, 1.0, 0.0);
glBegin(GL_TRIANGLES);
glColor3f(1, 0, 0);
glVertex3f(-1, 0,-3);
glColor3f(0, 1, 0);
glVertex3f(0.0f, 2.0f,-3);
glColor3f(0, 0, 1);
glVertex3f(1.0f, 0.0f,-3);
glEnd();
glBindTexture(GL_TEXTURE_2D, tex->textureID);
glBegin(GL_QUADS);
glColor3f(1, 1, 1);
glTexCoord2f(100, 100);
glVertex3f(100,0,100);
glTexCoord2f(-100, 100);
glVertex3f(-100,0,100);
glTexCoord2f(-100,-100);
glVertex3f(-100,0,-100);
glTexCoord2f(100,-100);
glVertex3f(100,0,-100);
glEnd();
glBindTexture(GL_TEXTURE_2D, 0);
object1.draw();
glTranslatef(-10.0, 10.0, 0.0);
glBindTexture(GL_TEXTURE_2D, tex2->textureID);
gluQuadricTexture(quad,1);
gluSphere(quad,10,20,20);
glBindTexture(GL_TEXTURE_2D, 0);
//RELEVANT CODE STARTS HERE
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glPushMatrix();
glRotatef(190, 0.0, 0.0, 1.0);
glPopMatrix();
glutSwapBuffers();
}