I did localisation for my iOS app.By the client order i need to make a modification i.e the app languages should change by button action. My previous localisation is works based on device language.Now i have to modify the application to change the language with out rebooting the device.
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r u need tom change the language in button action – Anbu.Karthik Oct 29 '14 at 08:48
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you can create a custom localisation procedure anytime which can be operated by a button inside the app. where were you stuck implementing such solution? – holex Oct 29 '14 at 11:27
2 Answers
5
Create LocalizeHelper.h
#import <Foundation/Foundation.h>
// some macros (optional, but makes life easy)
// Use "LocalizedString(key)" the same way you would use "NSLocalizedString(key,comment)"
#define LocalizedString(key) [[LocalizeHelper sharedLocalSystem] localizedStringForKey:(key)]
// "language" can be (for american english): "en", "en-US", "english". Analogous for other languages.
#define LocalizationSetLanguage(language) [[LocalizeHelper sharedLocalSystem] setLanguage:(language)]
@interface LocalizeHelper : NSObject
// a singleton:
+ (LocalizeHelper*) sharedLocalSystem;
// this gets the string localized:
- (NSString*) localizedStringForKey:(NSString*) key;
//set a new language:
- (void) setLanguage:(NSString*) lang;
@end
and in .m file
// LocalizeHelper.m
#import "LocalizeHelper.h"
// Singleton
static LocalizeHelper* SingleLocalSystem = nil;
// my Bundle (not the main bundle!)
static NSBundle* myBundle = nil;
@implementation LocalizeHelper
//-------------------------------------------------------------
// allways return the same singleton
//-------------------------------------------------------------
+ (LocalizeHelper*) sharedLocalSystem {
// lazy instantiation
if (SingleLocalSystem == nil) {
SingleLocalSystem = [[LocalizeHelper alloc] init];
}
return SingleLocalSystem;
}
//-------------------------------------------------------------
// initiating
//-------------------------------------------------------------
- (id) init {
self = [super init];
if (self) {
// use systems main bundle as default bundle
myBundle = [NSBundle mainBundle];
}
return self;
}
//-------------------------------------------------------------
// translate a string
//-------------------------------------------------------------
// you can use this macro:
// LocalizedString(@"Text");
- (NSString*) localizedStringForKey:(NSString*) key {
// this is almost exactly what is done when calling the macro NSLocalizedString(@"Text",@"comment")
// the difference is: here we do not use the systems main bundle, but a bundle
// we selected manually before (see "setLanguage")
return [myBundle localizedStringForKey:key value:@"" table:nil];
}
//-------------------------------------------------------------
// set a new language
//-------------------------------------------------------------
// you can use this macro:
// LocalizationSetLanguage(@"German") or LocalizationSetLanguage(@"de");
- (void) setLanguage:(NSString*) lang {
// path to this languages bundle
NSString *path = [[NSBundle mainBundle] pathForResource:lang ofType:@"lproj" ];
if (path == nil) {
// there is no bundle for that language
// use main bundle instead
myBundle = [NSBundle mainBundle];
} else {
// use this bundle as my bundle from now on:
myBundle = [NSBundle bundleWithPath:path];
// to be absolutely shure (this is probably unnecessary):
if (myBundle == nil) {
myBundle = [NSBundle mainBundle];
}
}
}
@end
For Setting language use
LocalizationSetLanguage(@"ar");
For Getting Values use
self.Mylabel.text = LocalizedString(@"rent");
For each language you want to support you need a file named Localizable.strings. This works exactly as described in Apples documentation for localization.
// TABS
"buy" = "شراء";
"rent" = "إيجار";
"addListing" = "إضافة إعلان" ;
"calculator" = "دلالي" ;
"news" = "أخبار" ;

neo D1
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Thank you its working fine.But I am facing an issue if I kill the app again open means need a changed language..How can I save/get a current chosen language. – Shangari C Nov 15 '18 at 04:36
4
You can't change the language of the device in your application but you can change it just for your application by changing the AppleLanguages
property in NSUserDefaults
. Please note however I believe this still requires restarting the app itself but doesn't require a device restart.
[[NSUserDefaults standardUserDefaults] setObject:[NSArray arrayWithObjects:@"nl", @"en", nil] forKey:@"AppleLanguages"];
Here's another similar question that also maybe able to help you
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1the point is here not changing the language on the device programmatically, but changing the language inside the app by tapping a button. the _first_ is not possible via public API, the _second_ one is totally reasonable and can be done without any restriction. – holex Oct 29 '14 at 11:29