So, been building this class:
public class BitArray {
public:
unsigned char* Data;
UInt64 BitLen;
UInt64 ByteLen;
private:
void SetLen(UInt64 BitLen) {
this->BitLen = BitLen;
ByteLen = (BitLen + 7) / 8;
Data = new unsigned char(ByteLen + 1);
Data[ByteLen] = 0;
}
public:
BitArray(UInt64 BitLen) {
SetLen(BitLen);
}
BitArray(unsigned char* Data, UInt64 BitLen) {
SetLen(BitLen);
memcpy(this->Data, Data, ByteLen);
}
unsigned char GetByte(UInt64 BitStart) {
UInt64 ByteStart = BitStart / 8;
unsigned char BitsLow = (BitStart - ByteStart * 8);
unsigned char BitsHigh = 8 - BitsLow;
unsigned char high = (Data[ByteStart] & ((1 << BitsHigh) - 1)) << BitsLow;
unsigned char low = (Data[ByteStart + 1] >> BitsHigh) & ((1 << BitsLow) - 1);
return high | low;
}
BitArray* SubArray(UInt64 BitStart, UInt64 BitLen) {
BitArray* ret = new BitArray(BitLen);
UInt64 rc = 0;
for (UInt64 i = BitStart; i < BitLen; i += 8) {
ret->Data[rc] = GetByte(i);
rc++;
}
Data[rc - 1] ^= (1 << (BitLen - ret->ByteLen * 8)) - 1;
return ret;
}
};
just finished writing the SubArray function and went on to test but I get "Access violation: attempted to read protected memory" on the line where GetByte(i) gets called. I tested a bit and it doesn't seem to have anything to do with the data array or i, placing "int derp = GetByte(0)" on the first line of the function produces the same error.
calling GetByte from outside the class works fine, I don't understand whats going on.
the test function looks like this:
unsigned char test[] = { 0, 1, 2, 3, 4, 5, 6, 7 };
BitArray* juku = new BitArray(test, 64);
auto banana = juku->GetByte(7); //this works fine
auto pie = juku->SubArray(7, 8);