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Currently my particles appear on screen abruptly in their full shape and form. What I want is for the cells to either start at 0.0 opacity and animate up to full opacity, or start at 0.0 scale and animate up to 1.0 scale. I can't find anything online on how to do this.

Snowman
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1 Answers1

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You can animate the various properties of a CAEmitterCell, there is a good example at animating the CAEmitterCell Color property that should give you a good idea of what you should do to get the effect you want.

There are lots of great resources on CAEmitters, one good one is Tutorial: Particle Systems in Core Animation with CAEmitterLayer and another is Apple's Fireworks Sample Code

Community
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Good Doug
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