I'm using viewWillLayoutSubviews to detect orientation changes but as in iOS 8 and Xcode 6 is deprecated I need to use new viewWillTransitionToSize. My problem is that I'm not able to use it.
My viewWillLayoutSubviews is:
- (void)viewWillLayoutSubviews{
NSInteger maxQuantityForWidth = MAX(3, [self.barButtons count]);
CGFloat buttonWidth = (CGRectGetWidth(self.tabBar.bounds) - (kBarButtonSeparation * (maxQuantityForWidth - 1))) / maxQuantityForWidth;
for (NSInteger i = 0; i < [self.barButtons count]; i++) {
[self.barButtons[i] setFrame:CGRectMake(i * ((buttonWidth + kBarButtonSeparation)), 2.0, buttonWidth, CGRectGetHeight(self.tabBar.bounds) - 2.0)];
}
if ([self isShowingTabBar]) {
self.functionalityContainer.frame = CGRectMake(0.0, CGRectGetHeight(self.tabBar.bounds), CGRectGetWidth(self.view.bounds), CGRectGetHeight(self.view.bounds) - CGRectGetHeight(self.tabBar.bounds));
} else {
self.functionalityContainer.frame = self.view.bounds;
}
if (IS_IPAD){
[self updateToolbar];
CGRect frame = self.slidingViewController.topViewController.view.frame;
if (LANDSCAPE) {
frame.size.width = 700;
} else {
frame.size.width = 768;
}
[self.slidingViewController.topViewController.view setFrame:frame];
}
}
and it's part of the Navigation section using ECSLidingViewController.
I tried the following:
- (void) viewWillTransitionToSize:(CGSize)size withTransitionCoordinator:(id<UIViewControllerTransitionCoordinator>)coordinator {
[coordinator animateAlongsideTransition:^(id<UIViewControllerTransitionCoordinatorContext> context) {
[self updateToolbar];
} completion:^(id<UIViewControllerTransitionCoordinatorContext> context) {
if (IS_IPAD){
CGRect frame = self.slidingViewController.topViewController.view.frame;
if (LANDSCAPE) {
NSInteger maxQuantityForWidth = MAX(3, [self.barButtons count]);
CGFloat buttonWidth = (758 - (kBarButtonSeparation * (maxQuantityForWidth - 1))) / maxQuantityForWidth;
for (NSInteger i = 0; i < [self.barButtons count]; i++) {
[self.barButtons[i] setFrame:CGRectMake(i * ((buttonWidth + kBarButtonSeparation)), 2.0, buttonWidth, CGRectGetHeight(self.tabBar.bounds) - 2.0)];
}
frame.size.width = 768;
} else {
NSInteger maxQuantityForWidth = MAX(3, [self.barButtons count]);
CGFloat buttonWidth = (758 - (kBarButtonSeparation * (maxQuantityForWidth - 1))) / maxQuantityForWidth;
for (NSInteger i = 0; i < [self.barButtons count]; i++) {
[self.barButtons[i] setFrame:CGRectMake(i * ((buttonWidth + kBarButtonSeparation)), 2.0, buttonWidth, CGRectGetHeight(self.tabBar.bounds) - 2.0)];
}
frame.size.width = 768;
}
[self.slidingViewController.topViewController.view setFrame:frame];
}
if([self isShowingTabBar]){
[self showTabBar];
}else{
[self hideTabBar];
}
if (IS_IPAD && LANDSCAPE) {
self.slidingViewController.resetStrategy = ECNone;
[self.navigationItem setLeftBarButtonItems:@[] animated:YES];
if (!self.slidingViewController.underLeftShowing) {
[self.slidingViewController anchorTopViewTo:ECRight];
}
} else {
self.slidingViewController.resetStrategy = ECTapping | ECPanning;
[self.navigationItem setLeftBarButtonItems:@[self.displayMenuBarButtonItem] animated:YES];
[self.slidingViewController resetTopView];
}
[self.slidingViewController.topViewController.view setNeedsDisplay];
[self.functionalityNavigationController.view setNeedsDisplay];
[self.view setNeedsDisplay];
}];
NSString *orientation = [[NSString alloc]initWithFormat:@"Larghezza: %f Altezza: %f", self.view.frame.size.width, self.view.frame.size.height];
[self.view makeToast:orientation duration:3.0 position:@"bottom"];
[super viewWillTransitionToSize: size withTransitionCoordinator: coordinator];
}
but it doesn't work, it seems doesn't "understand" when it's landscape or portrait. Any idea on how to fix it?
*** EDIT:
here the definitions I use
#define LANDSCAPE UIInterfaceOrientationIsLandscape(self.interfaceOrientation)
#define LANDSCAPE_RIGHT [UIDevice currentDevice].orientation == UIDeviceOrientationLandscapeLeft
#define LANDSCAPE_LEFT [UIDevice currentDevice].orientation == UIDeviceOrientationLandscapeRight
#define PORTRAIT UIInterfaceOrientationIsPortrait(self.interfaceOrientation)
#define PORTRAIT_REVERSE [UIDevice currentDevice].orientation == UIDeviceOrientationPortraitUpsideDown