I am currently in development of Unity game on Android. I've run to an issue with performance on some of the old Android phones and decided to compress all images to ETC1 Format. However, every time I select ETC the preview shows DTX5 or DTX1! Why is that happening!?
All other compressions shows normally in the preview except ETC1! In the end I have tried overriding for Android, forcing the texture to be to the power of 2 in Photoshop but nothing helps! Is this normal behavior? I don't really think so, if all other compression formats show in the preview.
Here's a screenshot of the issue.