So I am placing objects in a vector. I want to drop them in order as they are added. the basics of the object are
class myObj {
private:
string firstName;
string lastName;
public:
string getFirst;
string getLast;
}
I also have a vector of these objects
vector< myObj > myVect;
vector< myObj >::iterator myVectit = myVect.begin();
when I add a new object to the vector I want to find where it should be placed before inserting it. Can I search a vector by an object value and how? This is my first attempt
void addanObj (myObj & objtoAdd){
int lowwerB = lower_bound(
myVect.begin().getLast(), myVect.end().getLast(), objtoAdd.getLast()
);
int upperB = upper_bound(
myVect.begin().getLast(), myVect.end().getLast(), objtoAdd.getLast()
);
from there i plan to use lowwerB and upper B to determine where to insert the entry. what do I need to do to get this to work or what is a better method of tackling this challenge?
----Follow up----
the error I get when I attempt to compile
error C2440: 'initializing' : cannot convert from 'std::string' to 'int'
No user-defined-conversion operator available that can perform this conversion,
or the operator cannot be called
The compiler highlights both lower_bound and upper_bound. I would guess it is referring to where I am putting
objtoAdd.getLast()
-----More Follow up----------------- THis is close to compiling but not quite. What should I expect to get from lower_bound and upper_bound? It doesnt match the iterator i defined and im not sure what I should expect.
void addMyObj(myObj myObjtoadd)
vector< myObj>::iterator tempLB;
vector< myObj>::iterator tempUB;
myVectit= theDex.begin();
tempLB = lower_bound(
myVect.begin()->getLast(), myVect.end()->getLast(), myObjtoadd.getLast()
);
tempUB = upper_bound(
myVect.begin()->getLast(), myVect.end()->getLast(), myObjtoadd.getLast()
);