I'm having trouble shuffling an array of cards.I have about 3 shuffling methods in my program and none of them seem to work. If anyone can help me out with this, that would be great. I have a folder full of cards called 1.png, 2.png.... 52.png
public class CardButton extends JButton{
ImageIcon front, back;
boolean flipped;
public CardButton(ImageIcon front, ImageIcon back)
{
this.front = front;
this.back = back;
flipped = true;
flip();
}
public void flip()
{
flipped = !flipped;
if (flipped)
this.setIcon(front);
else
this.setIcon(back);
}
}
public class CardButtonPanel extends JPanel {
CardButton b, b1, b2, b3;
ImageIcon back, card1, card2, card3;
int count;
ActionListener taskPerformer;
Timer t1;
// Instantiating a new array
CardButton[] array;
public CardButtonPanel() {
int w = 72, h = 86;
back = new ImageIcon(getClass().getResource("b2fv.png"));
Image i1 = back.getImage();
Image i2 = i1.getScaledInstance(w, h, Image.SCALE_DEFAULT);
back.setImage(i2);
array = new CardButton[53];
List list = Arrays.asList(array);
Collections.shuffle(list);
for (int i = 1; i < array.length; i++) {
// int j = shuffle();
card1 = new ImageIcon(getClass().getResource(i + ".png"));
i1 = card1.getImage();
i2 = i1.getScaledInstance(w, h, Image.SCALE_DEFAULT);
card1.setImage(i2);
b1 = new CardButton(card1, back);
b1.addActionListener(new ButtonHandler1());
add(b1);
array[i] = b1;
}
taskPerformer = new ActionListener() {
public void actionPerformed(ActionEvent evt) {
b1.flipped = true;
b1.flip();
}
};
t1 = new Timer(200, taskPerformer);
t1.setRepeats(false);
}
/*
* public void shuffle() { currentCard = 1; for (int i = 1; i<array.length;
* i++) { int second = randomNumbers.nextInt(52);
*
*
* } }
*
* public int randomInteger(int x, int y) { Random rInteger = new Random();
* // int IntegerRandom = rInteger.nextInt((x-y) +1) + x; int IntegerRandom
* = rInteger.nextInt(52); return IntegerRandom; }
*
* public void swapCards(int i, int j) { CardButton temp = array[i];
* array[i] = array[j]; array[j] = temp; }
*
* public void shuffle() { for (int i = 0; i < array.length; i++) { int j =
* randomInteger(i, array.length - 1); } }
*/
/*
* public static int[][] randomize(int rows, int cols) { int[][] temp = new
* int[4][13]; Random randomize = new Random(); // int stuff; for (int i =
* 0; i < temp.length; i++) { // temp[i] = new int[cols]; for (int j = 0; j
* < temp[i].length; j++) temp[i][j] = (int) ((Math.random()) * (rows *
* cols)); // stuff = randomize.nextInt(52); } return temp; }
*/
private class ButtonHandler1 implements ActionListener {
public void actionPerformed(ActionEvent e) {
// Need to create for loop for printing out how many attempts
int i = 0;
System.out.println(i + 1);
CardButton tempCB = (CardButton) e.getSource();
if (!tempCB.flipped && !t1.isRunning()) {
tempCB.flip();
count++;
}
if (count > 1) {
t1.start();
count = 0;
}
}
}
}
I actually attempted to create another shuffle class.
public class Shuffle {
public static int[] shuffleCards(int[] cards) {
for (int i = 1; i < cards.length; i++) {
int rand = new Random().nextInt(cards.length-i)+i;
int temp = cards[i];
cards[i] = cards[rand];
cards[rand] = temp;
}
return cards;
}
}
I don't know how to implement this into my CardButtonPanel, so I'm not too sure if it works or not.