I am trying to change the image of a UIButton using Swift... What should I do
This is OBJ-C code.but I don't know with Swift:
[playButton setImage:[UIImage imageNamed:@"play.png"] forState:UIControlStateNormal];
From your Obc-C code I think you want to set an Image for button so try this way:
let playButton = UIButton(type: .Custom)
if let image = UIImage(named: "play.png") {
playButton.setImage(image, forState: .Normal)
}
In Short:
playButton.setImage(UIImage(named: "play.png"), forState: UIControlState.Normal)
For Swift 3:
let playButton = UIButton(type: .custom)
playButton.setImage(UIImage(named: "play.png"), for: .normal)
Swift 5
yourButton.setImage(UIImage(named: "BUTTON_FILENAME.png"), for: .normal)
in Swift 4, (Xcode 9) example to turn picture of button to On or Off (btnRec):
var bRec:Bool = true
@IBOutlet weak var btnRec: UIButton!
@IBAction func btnRec(_ sender: Any) {
bRec = !bRec
if bRec {
btnRec.setImage(UIImage(named: "MicOn.png"), for: .normal)
} else {
btnRec.setImage(UIImage(named: "MicOff.png"), for: .normal)
}
}
assume that this is your connected UIButton Name
like
@IBOutlet var btn_refresh: UIButton!
your can directly place your image in three modes
// for normal state
btn_refresh.setImage(UIImage(named: "xxx.png"), forState: UIControlState.Normal)
// for Highlighted state
btn_refresh.setImage(UIImage(named: "yyy.png"), forState: UIControlState.Highlighted)
// for Selected state
btn_refresh.setImage(UIImage(named: "zzzz.png"), forState: UIControlState.Selected)
on your button action
//MARK: button_refresh action
@IBAction func button_refresh_touchup_inside(sender: UIButton)
{
//if you set the image on same UIButton
sender.setImage(UIImage(named: "newimage.png"), forState: UIControlState.Normal)
//if you set the image on another UIButton
youranotherbuttonName.setImage(UIImage(named: "newimage.png"), forState: UIControlState.Normal)
}
For anyone using Assets.xcassets and Swift 3, it'd be like this (no need for .png)
let buttonDone = UIButton(type: .Custom)
if let image = UIImage(named: "Done") {
self.buttonDone.setImage(image, for: .normal)
}
As of swift 3.0 .normal state has been removed.you can use following to apply normal state.
myButton.setTitle("myTitle", for: [])
Swift 5 and ensures the image scales to the size of the button but stays within the buttons bounds.
yourButton.clipsToBounds = true
yourButton.contentMode = .scaleAspectFill
// Use setBackgroundImage or setImage
yourButton.setBackgroundImage(UIImage(named: "yourImage"), for: .normal)
I prefer the method of initializing my variables at the top first:
let playButton:UIButton!
var image:UIImage!
and then setting them in viewDidLoad
override func viewDidLoad {
...
playButton = UIButton(type: .Custom)
imagePlay = UIImage(named:"play.png")
playButton.setImage(imagePlay, forState: .Normal)
}
Yes, even we can change image of UIButton, by using flag.
class ViewController: UIViewController
{
@IBOutlet var btnImage: UIButton!
var flag = false
override func viewDidLoad()
{
super.viewDidLoad()
//setting default image for button
setButtonImage()
}
@IBAction func btnClick(_ sender: Any)
{
flag = !flag
setButtonImage()
}
func setButtonImage(){
let imgName = flag ? "share" : "image"
let image1 = UIImage(named: "\(imgName).png")!
self.btnImage.setImage(image1, for: .normal)
}
}
Here, after every click your button image will change alternatively.
you can actually do this by highlighting the button and within the insepctor on the right hand tool bar you can update the image. obviously you can do it in code also as stated previously but this is another option for you
In Swift 4.2 and Xcode 10.1
Add image for selected UIButton
button.addTarget(self, action: #selector(self.onclickDateCheckMark), for: .touchUpInside)//Target
button.setImage(UIImage.init(named: "uncheck"), for: UIControl.State.normal)//When selected
button.setImage(UIImage.init(named: "check"), for: UIControl.State.highlighted)//When highlighted
button.setImage(UIImage.init(named: "check"), for: UIControl.State.selected)//When selected
But if you want to change selected button image you need to change it's selected state. Then only selected image will appear in your button.
@objc func onclickDateCheckMark(sender:UIButton) {
if sender.isSelected == true {
sender.isSelected = false
print("not Selected")
}else {
sender.isSelected = true
print("Selected")
}
}
in swift 3.0:
@IBOutlet weak var selectionButton: UIButton!
selectionButton.setImage(UIImage.addBlueIcon, for: .selected)