I'm using the following code to generate a random Float number in XCode:
float randFloat = ((float)rand() / RAND_MAX) * 5.0 ;
The issue is that it's always give me the same number sequence even when I restart the simulator: -
0.000039 0.657689 3.778027 2.29351 etc.
Any idea how to fix this so that it generates random numbers every time?