In the tutorial of Nextpeer you can see such code:
CCScene* GameLayer::scene() {
CCScene * scene = NULL;
do {
// 'scene' is an autorelease object
scene = CCScene::create();
CC_BREAK_IF(! scene);
// 'layer' is an autorelease object
GameLayer *layer = GameLayer::create();
CC_BREAK_IF(! layer);
// add layer as a child to scene
scene->addChild(layer);
} while (0);
// return the scene
return scene;
}
What is the meaning of do-while
block in this code?