I have a function that generates a game object on screen every 100 frames:
var trash : Transform ;
function Update()
{
if(count == 1)
{
Instantiate(trash,new Vector3(UnityEngine.Random.Range(-3f,3f),UnityEngine.Random.Range(-3f,3f),UnityEngine.Random.Range(-3f,3f)), Quaternion.identity);
}
else if(count == 100)
{
count = 0;
}
}
Now, I want each of those generated objects to pick a random sprite from my assets. I thought about making a sprite array and picking from that, but I'm not sure how to go about doing so or how to assign the sprite to the object.
Anu help would be much appreciated!