I have this script below and at the lines 61 and 70, I get the error below for each line.
NullReferenceException: Object reference not set to an instance of an object
GameObject.Find("FPSArms_Axe@Idle").GetComponent(PlayerController).enabled = true;
GameObject.Find("FPSArms_Axe@Idle").GetComponent(PlayerController).enabled = false;
Code:
#pragma strict
var menuSkin : GUISkin;
var wood : int = 0;
var stone : int = 0;
var clay : int = 0;
var fish : int = 0;
var cookedFish : int = 0;
var bottle : int = 0;
var bottledWater : int = 0;
var bandage : int = 0;
var minimumVal : int = 0;
private var showGUI : boolean = false;
private var playerGUI : PlayerGUI;
function Start() {
playerGUI = GameObject.Find("First Person Controller").GetComponent(PlayerGUI);
}
function Update() {
if(wood <= 0) {
wood = minimumVal;
}
if(stone <= 0) {
stone = minimumVal;
}
if(clay <= 0) {
clay = minimumVal;
}
if(fish <= 0) {
fish = minimumVal;
}
if(cookedFish <= 0) {
cookedFish = minimumVal;
}
if(bottle <= 0) {
bottle = minimumVal;
}
if(bottledWater <= 0) {
bottledWater = minimumVal;
}
if(bandage <= 0) {
bandage = minimumVal;
}
if(Input.GetKeyDown("i")) {
showGUI = !showGUI;
}
if(showGUI == true) {
Time.timeScale = 0;
GameObject.Find("First Person Controller").GetComponent(FPSInputController).enabled = false;
GameObject.Find("First Person Controller").GetComponent(MouseLook).enabled = false;
GameObject.Find("Main Camera").GetComponent(MouseLook).enabled = false;
GameObject.Find("FPSArms_Axe@Idle").GetComponent(PlayerController).enabled = false;
GameObject.Find("Main Camera").GetComponent(RayCastCollect).enabled = false;
}
if(showGUI == false) {
Time.timeScale = 1;
GameObject.Find("First Person Controller").GetComponent(FPSInputController).enabled = true;
GameObject.Find("First Person Controller").GetComponent(MouseLook).enabled = true;
GameObject.Find("Main Camera").GetComponent(MouseLook).enabled = true;
GameObject.Find("FPSArms_Axe@Idle").GetComponent(PlayerController).enabled = true;
GameObject.Find("Main Camera").GetComponent(RayCastCollect).enabled = true;
}
}
function OnGUI() {
if(showGUI == true) {
GUI.skin = menuSkin;
GUI.BeginGroup(new Rect(Screen.width / 2 - 150, Screen.height / 2 - 150, 300, 300));
GUI.Box(Rect(0, 0, 300, 300), "Inventory");
//Resources collected
GUI.Label(Rect(10, 50, 50, 50), "Wood");
GUI.Box(Rect(60, 50, 20, 20), "" + wood);
GUI.Label(Rect(90, 50, 50, 50), "Stone");
GUI.Box(Rect(130, 50, 20, 20), "" + stone);
GUI.Label(Rect(170, 50, 50, 50), "Clay");
GUI.Box(Rect(200, 50, 20, 20), "" + clay);
//Empty holders
GUI.Label(Rect(10, 130, 50, 50), "Fish");
GUI.Box(Rect(60, 130, 20, 20), "" + fish);
GUI.Label(Rect(10, 150, 50, 50), "Bottle");
GUI.Box(Rect(60, 150, 20, 20), "" + bottle);
//Edible items
GUI.Label(Rect(10, 190, 50, 50), "CFish");
GUI.Box(Rect(60, 190, 20, 20), "" + cookedFish);
if(GUI.Button(Rect(100, 190, 100, 20), "Eat Fish?")) {
if(cookedFish >= 1) {
cookedFish--;
Eat();
}
}
GUI.Label(Rect(10, 210, 50, 50), "BWater");
GUI.Box(Rect(60, 210, 20, 20), "" + bottledWater);
if(GUI.Button(Rect(100, 210, 100, 20), "Drink Water?")) {
if(bottledWater >= 1) {
bottledWater--;
Drink();
}
}
GUI.Label(Rect(10, 240, 50, 50), "Heal");
GUI.Box(Rect(60, 240, 20, 20), "" + bandage);
if(GUI.Button(Rect(100, 240, 100, 20), "Use Bandage?")) {
if(bandage >= 1) {
bandage--;
Heal();
}
}
GUI.EndGroup();
}
}
function Eat() {
playerGUI.hungerBarDisplay += 0.1;
}
function Drink() {
playerGUI.thirstBarDisplay += 0.1;
}
function Heal() {
playerGUI.healthBarDisplay += 0.1;
}