Is there any way to call a module or function from the console? For example a module that creates worker creeps, called from the console with my_module.add_creep?
5 Answers
For the given example, use require('my_module').add_creep();
The require function returns whatever is assigned to module.exports in that module.
@cho: require doesn't have to return a function. It rather returns a function because the module contains a function. If the module assigns as follow module.export = {test: 'test'}
, follow snippet require('that_module')
will return {test: 'test'}
etc...
Note: Not sure if others have this issue, but sometimes the console isn't returning a result at all... In that case, try reloading the page. Just make sure the game isn't pauzed while executing commands...

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I just figured this out today. But there is a nice way to access your methods from the console
Just import your methods to the Game object (in your script)
Game.creepManager = require('CreepManager');
you can now use the console by typing
Game.creepManager.yourFunctionHere();
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3@Andrew you should assign the thing you want accessible from Game in the game loop (as Game appears to get overwritten every tick with a new state, so you have to re-add your property) – Skintkingle Jun 21 '16 at 20:10
Others have mentioned the use of require and assigning to Game, but you can also create new top level commands and objects by assigning to global.
Main loop:
global.rebuildMemory = () => console.log('Memory rebuilt.');
global.Commands = require('consoleCommands');
Then from the console:
rebuildMemory();
Commands.printRoomReport('W3N4');

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I've managed to call the lodash module from the console by calling it like this require('lodash').pluck(characters, 'name')
. Not sure if it works with user created modules.

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The require
function returns a function so you can call it direclty in the console like this:
require('harvester')(Game.creeps.harvester1);

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