When I use this code.
private void drawSelected() {
int width_border = 5; // border on left and right
int height_border = 5; // border on top and bottom
for (Entity e : selected) {
glPushMatrix();
glPushAttrib(GL_CURRENT_BIT);
glColor3f(1.0f, 1.0f, 1.0f);
glTranslatef(e.getX()+cameraX, e.getY()+cameraY, 0);
glBegin(GL_LINE_LOOP);
{
float x1 = -width_border + 1;
float y1 = -height_border;
float x2 = e.getSprite().getWidth() + width_border;
float y2 = e.getSprite().getHeight() + height_border-1;
glVertex2f(x1, y1);
glVertex2f(x1, y2);
glVertex2f(x2, y2);
glVertex2f(x2, y1);
}
glEnd();
glPopMatrix();
glPopAttrib();
}
}
I get this a box drawn like this.
https://i.stack.imgur.com/s0DJS.jpg
This is openGL, where 0,0 is the top left corner of the map.
I don't know why this code is leaving out the bottom left corner of the box. Is there anything I can change to make it so it doesn't leave out that corner?