Starting from the premise that std::map
is maintaining a BST internally (which is not strictly required by the standard, but most libraries probably do that, like a red-black tree).
In a BST, to find the smallest element, you would just follow the left branches until you reach a leaf, which is O(log(N)). However, if you want to deliver the "begin()" iterator in constant time, it is quite simple to just keep track, internally, of the smallest element. Every time an insertion causes the smallest element to change, you update it, that's all. It's memory overhead, of course, but that's a trade-off.
There are possibly other ways to single out the smallest element (like keeping the root node unbalanced on purpose). Either way, it's not hard to do.
To iterate through the "ordered" sequence, you simply have to do an in-order traversal of the tree. Starting from the left-most leaf node, you go (up), (right), (up, up), (right), ... so on.. it's a simple set of rules and it's easy to implement, just see a quick implementation of a simple BST inorder iterator that I wrote a while back. As you do the in-order traversal, you will visit every node from the smallest to the biggest, in the correct order. In other words, it just gives you the illusion that "array" is sorted, but in reality, it's the traversal that makes it look like it's sorted.