As someone with absolutely no experience in how audio works, I'm want to make a real-time frequency spectrum with audio that I'm currently playing through irrklang.
Ideally, I would like to have db values of different frequencies in an array of some sort.
I've read some of the other questions related to this, however none of them seem to deal specifically with implementing a frequency spectrum with irrklang.
What I have in irrklang:
ISound* sndA = engine->play2D(a.c_str(), true, false, true, ESM_NO_STREAMING);