Let us make this a full example:
struct Bar { int x; };
struct Foo {
const Bar bar;
Foo( int x ):bar(x) {}
void replaceBar(Bar bar2) {
*(const_cast<Bar *>&bar) = bar2; // Undefined behavior?
}
};
now, let us break the world.
int main() {
Foo f(3);
Bar b = {2};
f.replaceBar(b);
std::cout << f.bar.x << "\n";
}
the above can and probably should output 3, because a const
object Bar
was created with x=3
. The compiler can, and should, assume that the const
object will be unchanged throughout its lifetime.
Let's break the world more:
struct Bar {
int* x;
Bar(int * p):x(p) {}
~Bar(){ if (x) delete x; }
Bar(Bar&& o):x(o.x){o.x=nullptr;}
Bar& operator=(Bar&& o){
if (x) delete x;
x = o.x;
o.x = nullptr;
}
Bar(Bar const&)=delete;
Bar& operator=(Bar const&)=delete;
};
struct Foo {
const Bar bar;
Foo( int* x ):bar(x) {}
void replaceBar(Bar bar2) {
*(const_cast<Bar *>&bar) = bar2; // Undefined behavior?
}
};
now the same game can result in the compiler deleting something twice.
int main() {
int* p1 = new int(3);
Foo f( p1 );
Bar b( new int(2) );
f.replaceBar(std::move(b));
}
and the compiler will delete p1
once within replaceBar
, and should delete it also at the end of main
. It can do this, because you guaranteed that f.bar.x
would remain unchanged (const
) until the end of its scope, then you violated that promise in replaceBar
.
Now, this is just things the compiler has reason to do: the compiler can literally do anything once you have modified an object that was declared const
, as you have invoked undefined behavior. Nasal demons, time travel -- anything is up for grabs.
Compilers use the fact that some behavior is undefined (aka, not allowed) to optimize.