I'm almost totally new in programming and Java. I don't understand why this don't work. My target is to fill Rectangle, then user pressed Mouse, but it do nothing. Why? My main class:
package mousebandymas;
import java.applet.Applet;
import java.awt.Color;
import java.awt.Graphics;
public class Mousebandymas extends Applet{
boolean toFill = false;
public void init(){
super.init();
setSize(500,500);
setBackground(Color.RED);
this.addMouseListener(new MouseInsert());
}
public void paint(Graphics g){
g.setColor(Color.GREEN);
g.drawRect(100, 200, 100, 100);
g.drawRect(300, 200, 100, 100);
if (toFill == true){
g.fillRect(100, 200, 100, 100);
}
}
}
My Mouse class:
package mousebandymas;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
public class MouseInsert extends Mousebandymas implements MouseListener, MouseMotionListener{
public void mouseClicked(MouseEvent e) {
int mx = e.getX();
int my = e.getY();
if (mx > 1){
toFill = true; // *Here main problem, don't work*
repaint();
}
}
public void mouseEntered(MouseEvent e) {}
public void mouseExited(MouseEvent e) {}
public void mousePressed(MouseEvent e) {}
public void mouseReleased(MouseEvent e) {}
public void mouseDragged(MouseEvent e) {}
public void mouseMoved(MouseEvent e) {}
}