I am trying to draw a rectangle polygon with a hole. My problem is that I cannot create a polygon that covers the whole world. The polygon is inverted so that only a single line is selected instead of the whole world.
Below an example of the maximum selection I am able to make. For example if I try to alter 0 (in the line new google.maps.LatLng(-85.1054596961173,0)) to any other value the inverted selection is used.
Maybe I am missing something obvious here, but I can't seem to get it working.
function initialize() {
var mapOptions = {
zoom: 1,
center: new google.maps.LatLng(24.886436490787712, -70.2685546875),
mapTypeId: google.maps.MapTypeId.TERRAIN
};
var map = new google.maps.Map(document.getElementById('map-canvas'),
mapOptions);
var worldCoords = [
new google.maps.LatLng(-85.1054596961173, -180),
new google.maps.LatLng(85.1054596961173, 180),
new google.maps.LatLng(85.1054596961173, 180),
new google.maps.LatLng(-85.1054596961173,0)
];
var EuropeCoords = [
new google.maps.LatLng(29.68224948021748, -23.676965750000022),
new google.maps.LatLng(29.68224948021748, 44.87772174999998),
new google.maps.LatLng(71.82725578445813, 44.87772174999998),
new google.maps.LatLng(71.82725578445813, -23.676965750000022)
];
// Construct the polygon.
poly = new google.maps.Polygon({
paths: [worldCoords,EuropeCoords],
strokeColor: '#000000',
strokeOpacity: 0.8,
strokeWeight: 2,
fillColor: '#000000',
fillOpacity: 0.35
});
poly.setMap(map);
}
Here is the fiddle: http://jsfiddle.net/xs9fcdf9/4/