this feels like I am cheating or doing something wrong. I am a Java student working on a simple JavaFX project.
As I loop through and create buttons in a flowPane, I was having trouble using the loop counter i inside an inner class. It's the part where I assign event handlers. I have dealt with this issue before, I get the difference between "final" and "effectively final" so I don't believe I am asking that.
It's just that creating this copy of i by using "int thisI = i" just feels wrong, design-wise. Is there not a better way to do this? I looked into lambdas and they also have the "final or effectively final" requirement.
Here's my code, any level or criticism or suggestion for improvement is welcome, thanks!
private FlowPane addFlowPaneCenter() {
FlowPane flow = new FlowPane();
flow.setPadding(new Insets(0, 0, 0, 0));
flow.setVgap(0);
flow.setHgap(0);
flow.setPrefWrapLength(WIDTH_OF_CENTER); // width of function buttons
Button centerButtons[] = new Button[NUM_BUTTONS];
ImageView centerImages[] = new ImageView[NUM_BUTTONS];
for (int i=0; i < NUM_BUTTONS; i++) {
centerImages[i] = new ImageView(
new Image(Calculator.class.getResourceAsStream(
"images/button-"+(i)+".png")));
centerButtons[i] = new Button();
centerButtons[i].setGraphic(centerImages[i]);
centerButtons[i].setPadding(Insets.EMPTY);
centerButtons[i].setId("button-"+(i));
flow.getChildren().add(centerButtons[i]);
// add a drop shadow on mouseenter
DropShadow shadow = new DropShadow();
// ***** here's the workaround is this really a good approach
// to use this in the inner class instead of i? thanks *****
int thisI = i;
// set event handlers for click, mousein, mouseout
centerButtons[i].setOnAction(new EventHandler<ActionEvent>() {
@Override public void handle(ActionEvent e) {
// change graphic of button to down graphic
ImageView downImage = new ImageView(new
Image(Calculator.class.getResourceAsStream(
"images/button-"+(thisI)+"D.png")));
// call function to effect button press
System.out.println("Button click");
// change graphic back
centerButtons[thisI].setGraphic(centerImages[thisI]);
}});
centerButtons[i].addEventHandler(MouseEvent.MOUSE_ENTERED,
new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent e) {
centerButtons[thisI].setEffect(shadow);
}
});
centerButtons[i].addEventHandler(MouseEvent.MOUSE_EXITED,
new EventHandler<MouseEvent>() {
@Override public void handle(MouseEvent e) {
centerButtons[thisI].setEffect(null);
}
});
}
return flow;
}