To get the app to display full screen:
As suggested here (https://stackoverflow.com/a/15328339/4347877), you must include a Default-568h@2x.png launch image (for iOS 7 or earlier). Or if your deployment target is iOS 8 or higher, you have the option of using LaunchScreen.xib.
Why Use LaunchScreen.xib?
For iOS 7 and earlier, app developers had to provide separate launch images for all screen sizes, resolutions and orientations their app supported. For universal apps, up to seven images were required: retina and non-retina versions for 3.5-inch iPhones in portrait and for iPads in portrait and landscape; and another retina image for 4-inch iPhones (the iPhone requires no landscape version because apps are always launched from the portrait-only Home screen).
Creating these images is a nuisance. Xcode 6 comes to the rescue by allowing you to specify a storyboard whose initial view controller will then be used as the app’s launch screen.
If you want to add a launch image instead of using LaunchScreen.xib:
Click on your Images.xcassets folder, right-click in the left pane, and select "New Launch Image." Once you have the correct launch image sizes for all devices you would like to support, drag each image to its respective slot (e.g. "Retina HD 5.5" or "iPhone Portrait 2x"). Before Xcode 6 introduced LaunchScreen.xib I used to create my launch image size here: http://www.appiconsizes.com.