No the problem isnt in Visual Studio. It is because the algorithm to calculate.
http://floating-point-gui.de/basic/
Because internally, computers use a format (binary floating-point) that cannot accurately represent a number like 0.1, 0.2 or 0.3 at all.
When the code is compiled or interpreted, your “0.1” is already rounded to the nearest number in that format, which results in a small rounding error even before the calculation happens.
Why do computers use such a stupid system?
It’s not stupid, just different. Decimal numbers cannot accurately represent a number like 1/3, so you have to round to something like 0.33 - and you don’t expect 0.33 + 0.33 + 0.33 to add up to 1, either - do you?
Computers use binary numbers because they’re faster at dealing with those, and because for most calculations, a tiny error in the 17th decimal place doesn’t matter at all since the numbers you work with aren’t round (or that precise) anyway.