I set one UILongPressGestureRecognizer to handle four different buttons in my view, how do I access which button is being clicked in my code?
My UILongPressGestureRecognizer looks like it:
@IBAction func editText(sender: UILongPressGestureRecognizer) {
textFieldInput.hidden = false
iphoneSaveCharName.hidden = false
}
And I Want to use Long Press so that I can edit the button text
EDIT 1:
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var iphoneTableView: UITableView!
@IBOutlet weak var textFieldInput: UITextField!
@IBOutlet weak var iphoneSaveCharName: UIButton!
@IBOutlet weak var charOne: UILabel!
@IBOutlet weak var charTwo: UILabel!
@IBOutlet weak var charTree: UILabel!
@IBOutlet weak var charFour: UILabel!
@IBOutlet weak var test1: UIButton! //button that I am clicking on!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
//Function I made so I can save the user input
@IBAction func iphoneSaveTextInput(sender: UIButton) {
let textData = textFieldInput.text
textFieldInput.hidden = true
iphoneSaveCharName.hidden = true
charTwo.text = textData
}
// This is the LongPress Action
@IBAction func editText(sender: UILongPressGestureRecognizer) {
textFieldInput.hidden = false
iphoneSaveCharName.hidden = false
func longPressMethod(gesture: UILongPressGestureRecognizer) {
println(gesture.view)
if gesture.view is UIButton {
let test1 = gesture.view as UIButton
println(test1)
}
}
}
}
Edit 2: Layout
Edit 3: New ViewController
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var iphoneTableView: UITableView!
@IBOutlet weak var textFieldInput: UITextField!
@IBOutlet weak var iphoneSaveCharName: UIButton!
@IBOutlet weak var charOne: UIButton!
@IBOutlet weak var charTwo: UIButton!
@IBOutlet weak var charThree: UIButton!
@IBOutlet weak var charFour: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func iphoneSaveTextInput(sender: UIButton) -> Void{
let textData = textFieldInput.text
textFieldInput.hidden = true
iphoneSaveCharName.hidden = true
}
@IBAction func editText(sender: AnyObject) {
if sender is UILongPressGestureRecognizer &&
sender.state == UIGestureRecognizerState.Began {
textFieldInput.hidden = false
iphoneSaveCharName.hidden = false
// func iphoneSaveTextInput(sender: UIButton){
// var textData = textFieldInput.text
// textFieldInput.hidden = true
// iphoneSaveCharName.hidden = true
//
// }
let button = sender.view as UIButton
println(button)
if button.tag == 1{
charOne.setTitle("textData", forState: .Normal)
} else if button.tag == 2{
charTwo.setTitle("textData2", forState: .Normal)
} else if button.tag == 3{
charThree.setTitle("textData3", forState: .Normal)
} else if button.tag == 4{
charFour.setTitle("textData4", forState: .Normal)
}
}
}
}
Answer:
This is the final view control:
import UIKit
class ViewController: UIViewController {
@IBOutlet weak var iphoneTableView: UITableView!
@IBOutlet weak var textFieldInput: UITextField!
@IBOutlet weak var iphoneSaveCharName: UIButton!
@IBOutlet weak var charOne: UIButton!
@IBOutlet weak var charTwo: UIButton!
@IBOutlet weak var charThree: UIButton!
@IBOutlet weak var charFour: UIButton!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func iphoneSaveTextInput(sender: UIButton) -> Void{
let textData = textFieldInput.text
textFieldInput.hidden = true
iphoneSaveCharName.hidden = true
}
@IBAction func editText(sender: AnyObject) {
if sender is UILongPressGestureRecognizer &&
sender.state == UIGestureRecognizerState.Began {
textFieldInput.hidden = false
iphoneSaveCharName.hidden = false
// func iphoneSaveTextInput(sender: UIButton){
// var textData = textFieldInput.text
// textFieldInput.hidden = true
// iphoneSaveCharName.hidden = true
//
// }
let button = sender.view as UIButton
println(button)
if button.tag == 1{
charOne.setTitle("textData", forState: .Normal)
} else if button.tag == 2{
charTwo.setTitle("textData2", forState: .Normal)
} else if button.tag == 3{
charThree.setTitle("textData3", forState: .Normal)
} else if button.tag == 4{
charFour.setTitle("textData4", forState: .Normal)
}
}
}
}
I would mostly like to give you all a best answer since everybody helped me out! I had to create one Long Press for each button, otherwise code will get confused.