Building on previous question which got resolved, but it led to another problem. If protocol/class types are stored in a collection, retrieving and instantiating them back throws an error. a hypothetical example is below. The paradigm is based on "Program to Interface not an implementation" What does it mean to "program to an interface"?
instantiate from protocol.Type reference dynamically at runtime
public protocol ISpeakable {
init()
func speak()
}
class Cat : ISpeakable {
required init() {}
func speak() {
println("Meow");
}
}
class Dog : ISpeakable {
required init() {}
func speak() {
println("Woof");
}
}
//Test class is not aware of the specific implementations of ISpeakable at compile time
class Test {
func instantiateAndCallSpeak<T: ISpeakable>(Animal:T.Type) {
let animal = Animal()
animal.speak()
}
}
// Users of the Test class are aware of the specific implementations at compile/runtime
//works
let t = Test()
t.instantiateAndCallSpeak(Cat.self)
t.instantiateAndCallSpeak(Dog.self)
//doesn't work if types are retrieved from a collection
//Uncomment to show Error - IAnimal.Type is not convertible to T.Type
var animals: [ISpeakable.Type] = [Cat.self, Dog.self, Cat.self]
for animal in animals {
//t.instantiateAndCallSpeak(animal) //throws error
}
for (index:Int, value:ISpeakable.Type) in enumerate(animals) {
//t.instantiateAndCallSpeak(value) //throws error
}
Edit - My current workaround to iterate through collection but of course it's limiting as the api has to know all sorts of implementations. The other limitation is subclasses of these types (for instance PersianCat, GermanShepherd) will not have their overridden functions called or I go to Objective-C for rescue (NSClassFromString etc.) or wait for SWIFT to support this feature.
Note (background): these types are pushed into array by users of the utility and for loop is executed on notification
var animals: [ISpeakable.Type] = [Cat.self, Dog.self, Cat.self]
for Animal in animals {
if Animal is Cat.Type {
if let AnimalClass = Animal as? Cat.Type {
var instance = AnimalClass()
instance.speak()
}
} else if Animal is Dog.Type {
if let AnimalClass = Animal as? Dog.Type {
var instance = AnimalClass()
instance.speak()
}
}
}