I'm relatively new to c++, so bear with a little.
I have a class with the constructor:
Window(int width, int height, const std::string& title);
As defined in the header file.
I then have the code:
#include "window.h"
int main(int argc, char** argv) {
new Window(800, 600, "Elysian Engine");
}
in Main.
When building, I am getting the error "undefined reference to 'Window(int, int, std::string const&)'" Which I do not understand, as I thought I am correctly importing it and everything. I understand this to be a linking error, but I'm not sure why.
Thanks!
--- EDIT ---
The code for window.cpp:
#include "window.h"
#include <SDL2/SDL.h>
#include <SDL/SDL.h>
#include <GL/glew.h>
Window::Window(int width, int height, const std::string& title) :
width(width),
height(height),
title(title),
isCloseRequested(false) {
SDL_Init(SDL_INIT_EVERYTHING);
SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
window = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL);
context = SDL_GL_CreateContext(window);
SDL_GL_SetSwapInterval(1);
GLenum res = glewInit();
if (res != GLEW_OK) {
fprintf(stderr, "Error: '%s'\n", glewGetErrorString(res));
}
}
Window::~Window() {
SDL_GL_DeleteContext(context);
SDL_DestroyWindow(window);
SDL_Quit();
}