The code below does as follows:
- detects width and height of screen
- sets the dimensions of the screen to a
UIImageView
- sets position of the
UIImageView
to 0,0
Code (being run in viewDidLoad
):
NSUInteger widthOfScreen = [UIScreen mainScreen].bounds.size.width;
NSUInteger heightOfScreen = [UIScreen mainScreen].bounds.size.height;
self.background.frame = CGRectMake(0, 0, widthOfScreen, heightOfScreen);
This is being tested in the Simulator on a iPhone 6.
When the code is run, the debugger says the dimension of the screen and UIImageView
are 337x568 which is correct (When I implement the correct NSLog
statements). But, the simulator shows a UIImageView
that does not fit the screen properly. (It is too big). How can I get this to work?
I think it would be important to note that the original dimensions of the image being showed by the UIImageView
are 768x1408.