I'm using a combination of xcasses and sktextureatlases to load images. I've named all my desired 6 plus images with a 3x extension. However, when loading my app everything is created as 2x.. What am I doing wrong?
I noticed when I don't use a launch screen file it seems to work? What is going on here?
I load images this way
let baseImage = UIImage(named: "base")
I load the texture atlas for my sprites and it picks the 2x image.. what do i do?