I have a custom LineBall class as shown below:
@implementation LineBall
-(instancetype) init {
self = [super initWithImageNamed:LINE_BALL_IMAGE];
self.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:self.size.width/2];
self.physicsBody.categoryBitMask = BBPhysicsCategoryLineBall;
self.name = @"lineBall";
self.physicsBody.friction = 0.0f;
self.physicsBody.restitution = 1.0f;
self.physicsBody.linearDamping = 0.0f;
self.physicsBody.allowsRotation = NO;
self.physicsBody.dynamic = YES;
return self;
}
Later on I add this to the GameScene and it works as expected. The problem is that now I want to draw lines wherever the LineBall travels. How can I do that?