You need this
-(CGRect) unobscuredBounds
{
CGRect bounds = [self.view bounds];
return UIEdgeInsetsInsetRect(bounds, [self defaultContentInsets]);
}
-(UIEdgeInsets) defaultContentInsets
{
const CGFloat topOverlay = self.topLayoutGuide.length;
const CGFloat bottomOverlay = self.bottomLayoutGuide.length;
return UIEdgeInsetsMake(topOverlay, 0, bottomOverlay, 0);
}
You could put this in a category for easy reusability.
These methods correctly handle the changes that occur when the view resizes after a rotation – the change to the UINavigationBar size is correctly handled.
Centring Content
To use this to centre content by adjusting insets, you'd do something like this:
-(void) scrollViewDidZoom:(UIScrollView *)scrollView
{
[self centerContent];
}
- (void)centerContent
{
const CGSize contentSize = self.scrollView.contentSize;
const CGSize unobscuredBounds = [self unobscuredBounds].size;
const CGFloat left = MAX(0, (unobscuredBounds.width - contentSize.width)) * 0.5f;
const CGFloat top = MAX(0, (unobscuredBounds.height - contentSize.height)) * 0.5f;
self.scrollView.contentInset = UIEdgeInsetsMake(top, left, top, left);
}
Your content insets will now reflect the default insets that they need (to avoid being covered up) and will also have the insets they need to be nicely centred.
Handling Rotation & Zoom
You probably also want to perform centring when animating between landscape and portrait. At the same time, you might want to adjust your minimum zoom scale so that your content will always fit. Try out something like this:
-(void) willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration
{
[self centerContent];
const bool zoomIsAtMinimum = self.scrollView.zoomScale == self.scrollView.minimumZoomScale;
self.scrollView.minimumZoomScale = [self currentMinimumScale];
if(zoomIsAtMinimum)
{
self.scrollView.zoomScale = self.scrollView.minimumZoomScale;
}
}
-(CGFloat) currentMinimumScale
{
const CGFloat currentScale = self.scrollView.zoomScale;
const CGSize scaledContentSize = self.scrollView.contentSize;
const CGSize scrollViewSize = [self unobscuredBounds].size;
CGFloat scaleToFitWidth = currentScale * scrollViewSize.width / scaledContentSize.width;
CGFloat scaleToFitHeight = currentScale * scrollViewSize.height / scaledContentSize.height;
return MIN(scaleToFitWidth, scaleToFitHeight);
}
The willAnimateRotationToInterfaceOrientation:…
method is called within the view animation block, so the changes that it applies will lead to nice smooth animated changes as you switch from landscape to portrait.