I'm creating a "Snake" game as homework and I've passed hours searching around all the possible methods to close a JFrame, without conclusion. I started the program creating a JFrame with a background image and a menu, nothing more. When I click on the "Start game" button (JMenuItem) it opens a new JFrame with a thread to play the game. My problem is that the first JFrame doesn't close anyway I try to. I tried using these solutions and these and these but that JFrame's still there. It looks like the only command he listens to is the "EXIT_ON_CLOSE" as DefaultCloseOperation, not even the "DISPOSE_ON_CLOSE" is working. This is my SnakeFrame class:
package snake;
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ComponentAdapter;
import java.awt.event.ComponentEvent;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
/**
*
* @author Giacomo
*/
public class SnakeFrame extends Snake{
protected JMenuItem start = new JMenuItem("Start game");
public void pullThePlug(final SnakeFrame frame) {
/*// this will make sure WindowListener.windowClosing() et al. will be called.
WindowEvent wev = new WindowEvent(frame, WindowEvent.WINDOW_CLOSING);
Toolkit.getDefaultToolkit().getSystemEventQueue().postEvent(wev);
// this will hide and dispose the frame, so that the application quits by
// itself if there is nothing else around.
frame.setVisible(false);
frame.dispose();*/
frame.addComponentListener(new ComponentAdapter() {
@Override
public void componentHidden(ComponentEvent e) {
((JFrame)(e.getComponent())).dispose();
}
});
}
public int game(final SnakeFrame frame,final JFrame gameFrame){
short game_ok=0;
try{
start.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
GameThread gamethread = new GameThread(frame,gameFrame);
gamethread.start();
pullThePlug(frame);
}
});
}
catch(Exception e){
game_ok=1;
}
return game_ok;
}
//-----------Frame initialization with relative Listeners and Events.---------\\
public SnakeFrame(){
JFrame frame= new JFrame("Le Snake");
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
double larghezza = screenSize.getWidth();
double altezza = screenSize.getHeight();
frame.setBounds(((int)larghezza/4),((int)altezza/4),800, 600);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
ImageIcon icon = new ImageIcon("C:\\Users\\Giacomo\\Documents"
+ "\\NetBeansProjects\\Snake\\src\\res\\Snake-icon.png");
frame.setIconImage(icon.getImage());
frame.setResizable(false);
frame.setLayout(new GridLayout());
JMenuBar menuBar = new JMenuBar();
JMenu menu = new JMenu("Menu");
menuBar.add(menu);
menuBar.setBounds(1, 1, frame.getWidth(),frame.getHeight()/25);
JMenuItem close = new JMenuItem("Exit");
close.addActionListener(new ActionListener(){
@Override
public void actionPerformed(ActionEvent e) {
System.exit(0);
}
});
menu.add(start);
menu.add(close);
frame.setJMenuBar(menuBar);
try {
frame.setContentPane(new JLabel(new ImageIcon(ImageIO.read
(new File("C:\\Users\\Giacomo\\Documents\\NetBeansProjects\\"
+ "Snake\\src\\res\\default.png")))));
} catch (IOException e) {
System.out.println("Exception with the background image.");
}
frame.pack();
}
//-------------------------Frame initialization ended.-----------------------\\
}
Here's the game thread's code instead (for now):
package snake;
import java.awt.Color;
import java.awt.Container;
import java.awt.Dimension;
import java.awt.GridLayout;
import java.awt.Label;
import java.awt.Toolkit;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
/**
*
* @author Giacomo
*/
public class GameThread extends Thread implements Runnable{
private final SnakeFrame frame;
private final JFrame gameFrame;
public GameThread(final SnakeFrame f,final JFrame gF){
this.frame = f;
this.gameFrame = gF;
}
@Override
public void run(){
System.out.println("Game Thread started.");
final Label[][] griglia = new Label[50][50];
final Container container = new Container();
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
double larghezza = screenSize.getWidth();
double altezza = screenSize.getHeight();
gameFrame.setVisible(true);
gameFrame.setBounds(((int)larghezza/4),((int)altezza/4),
800, 600);
gameFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
ImageIcon icon = new ImageIcon("C:\\Users\\Giacomo\\Documents"
+ "\\NetBeansProjects\\Snake\\src\\res\\Snake-icon.png");
gameFrame.setIconImage(icon.getImage());
gameFrame.setResizable(false);
gameFrame.addWindowListener(new WindowAdapter(){
@Override
public void windowClosing(WindowEvent e){
//Just to be sure he dies.
gameFrame.dispose();
frame.dispose();
System.exit(0);
}
});
gameFrame.setLayout(new GridLayout(50,50));
for(int i=0;i<50;i++){
for(int j=0;j<50;j++){
griglia[i][j] = new Label();
griglia[i][j].setBackground(Color.BLACK);
container.add(griglia[i][j]);
}
}
gameFrame.add(container);
}
}
Did I forget something? Does anyone have an idea? Sorry if my code's bad but I'm at school to learn :P I'm using NetBeans 8.0.2. Thanks everyone. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ EDIT:
I have now solved most of the problems I had, and here is the main:
public static void main(String[] args) {
final SnakeFrame frame = new SnakeFrame();
short isGameOk;
isGameOk =(short)frame.game(frame);
if(isGameOk==1)
System.err.println("Game Error!");
}
while here's the SnakeFrame class ("fixed"):
public class SnakeFrame extends Snake{
private final JMenuItem start = new JMenuItem("Start game");
private final BackgroundPanel defaultpanel;
public int game(final SnakeFrame frame){
short game_ok=0;
try{
start.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
defaultpanel.setVisible(false);
JPanel panel = new JPanel();
JLabel[][] griglia = new JLabel[50][50];
panel.setLayout(new GridLayout(50,50));
for(int i=0;i<50;i++){
for(int j=0;j<50;j++){
griglia[i][j] = new JLabel();
griglia[i][j].setBackground(Color.BLACK);
panel.add(griglia[i][j]);
}
}
frame.add(panel);
griglia[45][30].setIcon(new ImageIcon
("src\\res\\sneikhead.png"));
panel.setVisible(true);
}
});
}
catch(Exception e){
game_ok=1;
}
return game_ok;
}
//-----------Frame initialization with relative Listeners and Events.---------\\
public SnakeFrame(){
JFrame frame= new JFrame("Le Snake");
ImageIcon imm = new ImageIcon(getClass().getResource
("/res/default.png"));
Image background = imm.getImage();
defaultpanel = new BackgroundPanel(background, BackgroundPanel.ACTUAL,
1.0f, 0.5f);
frame.add(defaultpanel);
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
double larghezza = screenSize.getWidth();
double altezza = screenSize.getHeight();
frame.setBounds(((int)larghezza/4),((int)altezza/4),800, 600);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
ImageIcon imageIcon = new ImageIcon(getClass().getResource("/res/Snake-icon.png"));
Image icon = imageIcon.getImage();
frame.setIconImage(icon);
frame.setResizable(false);
frame.setLayout(new GridLayout());
JMenuBar menuBar = new JMenuBar();
JMenu menu = new JMenu("Menu");
menuBar.add(menu);
menuBar.setBounds(1, 1, frame.getWidth(),frame.getHeight()/25);
JMenuItem close = new JMenuItem("Exit");
close.addActionListener(new ActionListener(){
@Override
public void actionPerformed(ActionEvent e) {
System.exit(0);
}
});
menu.add(start);
menu.add(close);
frame.setJMenuBar(menuBar);
frame.pack();
}
//-------------------------Frame initialization ended.-----------------------\\
}
I am now able to change the SnakeFrame's background with a defaultpanel.setVisible(false); but the panel full of black colored labels that should show isn't visible even if I set it true. How can I get it visible? Thank you.